Halo Wars Gone Gold: This news was announced on Friday 1/23. The game had gone into certification testing a little while earlier and was essentially finished even earlier, but we could not talk about that before the gold announcement was released. So now the game is really finished and being manufactured to be ready for store shelves by March 3. We see some retailers already taking pre-orders and reviews are being prepared. We can’t talk about the specific reviews until they are published (look for a burst of coverage on and after February 10). We are excited about a few reviews we have seen that rate Halo Wars very favorably with existing games. You can read about the gold announcement and watch the first of several developer diary videos here.
http://www.xbox.com/en-US/community/news/2...23-halowars.htmHalo Wars Site to Remain Online: Our internal web site will continue online after the closing of our studio. News about the game and things related to it will be posted here.
http://www.halowars.com/Demo Version: Also note that a demo version of Halo Wars is announced on that page and it will be available to Xbox Live Gold members on February 5 (Silver members a week later). We put a lot of work into the demo once the game was finished because we know it will be the first hands-on experience for most of you. We want to make a great first impression. It was an important focus of the team’s work during January.
Ten Things You Didn’t Know About Halo Wars: These were put together by Lead Designer Dave Pottinger and offer some interesting insight into the design of the game. For example, point #1 talks about the creation of the Vampire unit, which the team felt was required for balance and tactical options. Reading these may help you understand the play of the game and give you a look into the thinking behind the making of any game. Check out the list of ten here.
http://www.1up.com/do/previewPage?cId=3172311Hands-On Roundtable: Three editors for 1UP.com played the first three scenarios of Halo Wars and here is their first take on the experience.
http://www.1up.com/do/previewPage?cId=3171344&p=4Halo Wars Risk: There will a number of licensed products related to Halo Wars and here is one of the first- a version of the popular board game Risk. Here are two links related to the board game. One major difference from our game is that you can play the Flood in the board game.
http://xbox.joystiq.com/2009/01/27/want-to...risk-halo-wars/http://kotaku.com/5140424/you-cant-hold-au...-risk-halo-warsGame Finished Party: It is a long tradition at ES to celebrate the finish of a game at the Bavarian Grill, famous for its schnitzel and boots of beer. The party this time was particularly cathartic because it marked not only the end of the long slog to finish this game, for which everyone on the team takes a lot of pride, but also the end of Ensemble Studios. Here are a few photos from the party. First is Chris Rippy, the Producer on Halo Wars, who carried the load of managing the development from start to finish, enjoying his first “boot.”
Beer good
On the right in this photo is Angelo Laudon, Lead Programmer (also lead on Age of Empires 1 and II), together with Oscar Santos, Producer of our community team.
2 stooges
And here is Lead Designer Dave Pottinger leading the toasts. Can you guess which of our guys was captain of his high school football team?
Mans best friend
ESO Update: One of the new companies being started by ES employees will be picking up support for ESO (and Halo Wars). We had a burst of games being played right around Christmas, suggesting a lot of Age of Empires III and The Asian Dynasties were received as gifts. The number of players online has jumped up to about 4000 now at peak times and the total number of ESO accounts is now over 800,000. The Age of Empires community site will remain online after our studio closes down.
http://www.agecommunity.com/home.aspxClosing Down: It is hard to believe that the day has finally come when Ensemble Studios closes its doors and we move on to whatever is next. I was employee #4, starting in February of 1995, and will always be grateful to Tony and Rick Goodman for remembering me and getting me involved in what will probably be the defining experience of my career. There was a genuine caring at ES for colleagues, and the games we made, which was special. The mission of our studio was to create a great place to work and make great games, stressed by Tony in that order. I believe we stayed on mission throughout and often it was a lot of fun. It is worth mentioning that about 60% of the people who worked on Age of Empires I were with the studio to the end. And it was a really special group of people who pulled together for the long hours and hard work to finish our last game to our standards.
We are working our way through the final week with mixed emotions. We have a lot to be proud of and new opportunities are beckoning, but it is also sad to see this particular great adventure coming to an end. Boxes are piled in the hallways for trash; people are giving away games and other stuff they don’t want anymore; computers are being wiped; and our corporate IDs are being turned in. Although we will be keeping in touch through some alumni initiatives, many of us may not cross paths again.
There are at least two new studios being formed by ES employees and I expect both to do very well. There were a lot of outstanding game developers here and it will be interesting to see how and what they do, both individually and as new groups, in the years ahead.
Goodbye and Thanks: My expectation is that this is the final ES blog that I will write. I have enjoyed pulling it together for the past several years and sharing with you what I could about the inside workings of a game studio. It was a pleasure and a privilege to showcase the work and fun side of our group.
I do not know at this point if the newly forming game studios will be doing similar blogs or even how you could find out.
On behalf of everyone at ES, past and present, thanks for your support over the years. Your feedback on our games made the next version better. Buying legitimate copies made it possible for us to keep making them. Thanks also to those who wrote us to express regrets about the end of our studio and even the end of this blog.
Have fun,
Bruce Shelley
source: eso news. si vous voulez le traduire en francais:)